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- on enterFrame
- global Gflag
- set Gflag to 0
- set the visible of sprite 2 to 0
- end
-
- on mouseUp
- if rollOver(1) then
- set the visible of sprite 2 to 1
- go("bebe")
- end if
- end
-
- on exitFrame
- if rollOver(17) then
- if the visible of sprite 17 = 0 then
- set the visible of sprite 17 to 1
- end if
- else
- set the visible of sprite 17 to 0
- end if
- if rollOver(18) then
- if the visible of sprite 18 = 0 then
- set the visible of sprite 18 to 1
- end if
- else
- set the visible of sprite 18 to 0
- end if
- if rollOver(19) then
- if the visible of sprite 19 = 0 then
- set the visible of sprite 19 to 1
- end if
- else
- set the visible of sprite 19 to 0
- end if
- if rollOver(20) then
- if the visible of sprite 20 = 0 then
- set the visible of sprite 20 to 1
- end if
- else
- set the visible of sprite 20 to 0
- end if
- go(the frame)
- end
-